There are a number of clowning games I had only ever taught to groups of about ten – until I opened day 2 of the Local Government Professionals Women’s summit and had 130 women walking around the room, playing.
Play evokes learning
If you think clown is slapstick, my style of clown is more modern and less literal. If you think play is for children or cringeworthy ice-breakers, think about the concept of Lila, or divine play that makes (say) puppies learn the skills for life. For the style of clown I practice, play is fun and can even be silly, but it always evokes learning.
While games can be played to evoke learning in a specific category (say teamwork or communications) the specific takeaways are often unknown until you do it. This means the play-er is participatory, observational and reflective all at once.
You learn more when you play the same game over and over – and over
One ‘game’ we played relentlessly with my clowning teachers was the “walk around the room game”. (I tend to name games rather literally.) Everyone, literally, walks around the room.
This might not sound like much of a game, but it is amazing how much play you can find in something so simple. Even for adults, and especially if done repeatedly, past the point of boredom so you can notice the subtle and unobvious.
The same game can teach you about lots of things
I use the “walk around the room game” in training to warm people up, tune into themselves, notice others, notice their environment, notice how comfortable they are with eye contact, develop complicité in a group, observe patterns, learn how comfortable they are with rules, notice how other people follow rules (or don’t), notice what they notice. The more you play the more you notice.
All from one simple game, with a few carefully chosen variations.
One creative constraint changes everything
At the Local Government Women’s summit the “walk around the room game” was impeded by your typical conference tables and chairs and by a lot of people. Yet it worked, perhaps because of the “creative constraint” that meant people had to work harder to stay aware.
My favourite moment: when I introduced the rule “there must be one person walking around the room at any one time and only one person”. When people think they are following the rules (but aren’t) and when others have responses to that, that’s when things get really interesting.
This is an excerpt from Finding Your Voice, a workshop for women finding their voice in the workplace. Incorporates storytelling, play and reflection. Designed for 120 people. Get in touch to find out more.